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Rimworld tv tropes
Rimworld tv tropes









rimworld tv tropes

  • Live unique playthroughs every time: maps are randomly generated for each run.
  • rimworld tv tropes

  • Hunt evil beasts and demons that want to destroy the world you want to protect.
  • Search for the most powerful relics and artifacts.
  • Research and fill your library with more and more sources of mystic knowledge, martial arts, medicine….
  • Keep the balance between good and evil.
  • Commerce and interact with other NPCs, but be careful – your actions will impact their behavior!.
  • Expand your domains and meet new allies to become more powerful than other sects.
  • Manage your school and students so they are happy and productive for you.
  • rimworld tv tropes

  • Design your own Cultivation sect from scratch until it becomes a huge spiritual center.
  • Also, you must protect people from supernatural dangers such as bad spirits, monsters and enchanted artifacts. Its gameplay is inspired by famous games like Rimworld and Dwarf Fortress, as well as The Legend of Shushan Swordsman and Martial Kingdoms.Īs a grandmaster, you’ll bring the Taiyi Sect back to its glory days by training new apprentices, gathering knowledge and expand your domain through commerce and political alliances to gain influence over other sects.

    RIMWORLD TV TROPES SIMULATOR

    Set in the fictional Tiancang era, Amazing Cultivation Simulator brings to you the magic of Asian mythology through a strategy game with strong xianxia nuances, a Chinese literary genre which is deeply influenced by Taoist and Buddhist concepts, as well as folklore and traditional knowledge on medicine and martial arts. You must do it for him ─ and for all those we sworn to protect. This is what your grandmaster would have wanted. Its seeds are scattered around Tiancang, waiting for you to find them. Your brothers and sisters will never come back, but the Taiyi Sect can still be reborn from its ashes. Your master didn’t realize until it was too late, and the Taiyi Sect burnt to the ground for his mistake. Unfortunately, greed is inherent to human nature, so it also blinds cultivators. But in return for such great power, you must be willing to guard the balance between good and evil - no matter the cost. They gather around sects, institutions which train their bodies, minds and souls to be worth eternal life. In a world of myth and magic, those who aspire to immortality devote their lives to the sacred path of cultivation.











    Rimworld tv tropes